/*
	File:		CreateBulletMessage.h
	Author:		Ben Feldmann
	Purpose:	Message to create projectiles
*/

#pragma once


#include "Message.h"
class Entity;
class Projectile;


enum BulletType {BASIC, ROCKET, EMP};


class CreateProjectileMessage : public Message 
{
private:
	int bulletType;
	Entity* owner;

public:
	CreateProjectileMessage(int bulletType, Entity* owner);
	virtual ~CreateProjectileMessage();

	int GetBulletType() const	{return bulletType;}
	Entity* GetOwner() const	{return owner;}
};
